Distant Worlds Universe: Beginner Guide - Help and Tips
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Jump to navigationJump to searchThis is a very basic introduction to a few concepts in Distant Worlds Universe. I am giving recommendations for beginners that are playing as humans, starting a pre-warp society without ships or bases to begin. This is where I recommend starting your DW experience.
Game: Distant Worlds Universe 1.9.5.4
Contents
Create a new game
This will give you a good basic game setup for beginners to learn Distant Worlds Universe from the ground up.
- Playstyle (page 1)
- Custom game as standard empire
- The Galaxy
- Make sure all is set to normal then edit the following
- Pirates: none
- Star Amount: Standard
- Physical Size: Medium
- Expansion: Pre-Warp
- Aggression: Optional (peaceful for first time)
- Difficulty: Optional (easy for first time)
- Colonization and Territory
- Use defaults and recommended settings
- Race Screen
- Human
- Your Empire Screen
- Home System: Normal (excellent for first game)
- Size: Starting
- Tech level: Pre-Warp
- Government: Republic
- Other Empires
- Auto generate 10 empires
- Victory Conditions
- Territory: 30%
- Population: 30%
- Economic: 30%
- Allow race specific victory conditions
Buildings
Custom Designs
You do not need to use custom designs, but they will make you win harder.
- Baby Space Port (builds MUCH faster, good for new worlds)
- Copy the design of a small space port
- delete all weapons and armor
- save as "baby space port"
- When you get Medical Center and Recreation Center, include them in this design!
Planetary Wonders
Work in progress
Research Facilities
- Build 1 research facility to start- hightech or energy
- Build 1 of each type of research facility at your home planet before you colonize more
- Never build more than 1 type of each facility at your world
- Use the button on the left "Potential research locations" to find NEARBY planets to build stations at
Space Ports
- You can Retrofit any space port to a larger one by right clicking
- Start with a small space port to get your ships out fast, then retrofit to a larger space port
Ships
Construction Ships
- Build two construction ships immediately and send them to the closest worlds to build mining stations
- When you get hyperdrive technology finished researching build a third construction ship
- Build up to 1 construction ship per planet from now on, they will travel as needed
Exploration
- Send your first two ships to the planets in your system with 3 white squares near the icon then let them automate
- The 3 squares indicates ruins and one of them contains hyperdrive technology (warp field precursors)
- After you have hyperdrive, ramp up to 8 exploration ships
Diplomacy
Pirates
- Pay off pirates at the beginning of the game, up until you colonize your second world
- The pirates will build pirate bases at your worlds eventually if you maintain protection arrangements
Research
I recommend a focus on these areas
Weapons Research
- Beam Weapons - good for stations and ships
- Fighters - good for defense bases and space stations
Energy Research
- Energy Collectors - First order of business, allows ships to collect energy bypassing reactors
- Space Construction - Do the first couple of these after hyperdrive
- Hyperdrive - Very very important or all your ships are slow
HighTech Research
- Medical Systems - For population growth
- Entertainment Systems - For population happiness (increases growth too)
Economy and Money
Tax Rate
- Tax rate is not for getting more money- it is to balance civilian vs state spending
- The lower the tax rate, the faster your population grows
- If you lower the tax rate, you still get that money when civilians spend it on ships
- Early Game: Tax rate balances civilian ship building with state ship building, you want it VERY low to get population
- Later Game: You use tax rate to force people to migrate to new worlds. High tax on homeworld and low tax on new worlds
External Links
- Matrix Games Forums Beginner Tips