Difference between revisions of "Cities: Skylines - Tips and FAQ"
From ETCwiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
This guide is an ongoing project that lists some answers to questions you may have about Cities: Skylines | This guide is an ongoing project that lists some answers to questions you may have about Cities: Skylines | ||
+ | |||
+ | ==Zoning== | ||
+ | *What is the best ratio for residential to commercial to industrial when I start my game? | ||
+ | **5 blocks residential, 2 blocks industrial, 1 block commercial. This ratio only applies early-game. | ||
+ | *How far to make industrial zoning from other zoning? | ||
+ | **I make industrial district close enough for the pollution to barely touch my commercial zone. For residential areas, you need 2 city blocks to be safe, and maybe some trees in between. | ||
+ | |||
==Roads== | ==Roads== | ||
*Should I use a grid layout in my city? | *Should I use a grid layout in my city? | ||
**No. Grid layouts leave tons of traffic on a few streets. | **No. Grid layouts leave tons of traffic on a few streets. | ||
− | * | + | *What general road layout type should I make? |
− | ** | + | **(type 1) A giant circle for each type of district, with tiny dead-end roads that go into the circle but do not connect to the other side or roads. |
+ | **(type 2) A large bubble shape, with smaller bubbles added to it, creating all three-way intersections | ||
===Initial Layout=== | ===Initial Layout=== | ||
*What should my first road be? | *What should my first road be? | ||
− | **A one-way roundabout in the | + | **A one-way roundabout in the center of your city, with one-way streets connecting to the highway. |
+ | *What should my second road(s) be? | ||
+ | **A residential district on one "side" of your traffic circle with one way streets connecting that district to the circle. Do the same with a small commercial district, and a medium industrial district. Your main traffic circle will have 4 inputs and 4 outputs. | ||
+ | |||
===Intersections=== | ===Intersections=== | ||
− | + | *Three vs Four vs Five way intersections? | |
+ | **Try to use a lot of three-way intersections. Four-way intersections can handle less traffic, and 5 way intersections are always a nightmare. | ||
+ | *How close can my intersection be? | ||
+ | **If there is low traffic expected, you can place intersections 1 city block apart. If it is high traffic, you need 2 or more city blocks between intersections. | ||
==Highways== | ==Highways== | ||
− | + | *Should I use highways in my city? | |
+ | **Yes. Upgrade your main traffic circle to highway, and create at least 1 highway that goes through your initial city tile in mid-game. | ||
+ | *What type of highway should I use? | ||
+ | **If you have zoning within 2 blocks of a highway, use the one with raised sides to lower noise pollution. | ||
===Intersections=== | ===Intersections=== | ||
*Roundabout or Intersection? | *Roundabout or Intersection? | ||
− | **Early game | + | **Early game - Roundabouts are easy to make, and they can handle medium traffic. |
+ | **Mid game - Intersections are harder to make, cost more, but they rarely fill up with traffic. The cloverleaf intersection is the best option really. | ||
==Public Transit== | ==Public Transit== | ||
===Bus System=== | ===Bus System=== | ||
− | + | *Should I turn up the budget for buses? | |
+ | **Yes! It is cheap to turn up the budget for bus lines and it pays off with reduction of traffic. | ||
+ | *Can I share bus stops with multiple lines? | ||
+ | **NO! it makes huge traffic jams. | ||
+ | *Lots of buses are grouping up, whats wrong? | ||
+ | **When buses share stops at the same point, a jam is created. Make sure you do not have any shared bus stops, each stop should only be for 1 bus route. Also, these could be different bus lines, so change the color of each line to see it better. | ||
===Metro=== | ===Metro=== | ||
+ | *Should I get a Metro? | ||
+ | **Yes, but once your city occupies 3 tiles. | ||
+ | *How close should I make metro stops? | ||
+ | **Make 2 in your residential zone, a stop in each industrial zone, and a stop in your 2 biggest commercial zones. | ||
===Train=== | ===Train=== | ||
===Boat=== | ===Boat=== | ||
==Fire Department== | ==Fire Department== | ||
+ | |||
+ | |||
+ | ==Problems== | ||
+ | ===Land Value=== | ||
+ | *Land value is dropping, how do I fix it? | ||
+ | **Figure out the problem associated with the value. Click each service type (fire, police, education, bus, etc) and make sure it has coverage next to it. Make sure you are 2 blocks away from industrial zoning. Make sure you have parks in the area and that the building is nearly turquoise in color. If you are close to a highway, lots of trees can help. If your whole district is dropping in value, you can use policies and the district manager to lower taxes, use high tech housing, etc. |
Revision as of 20:40, 11 April 2015
This guide is an ongoing project that lists some answers to questions you may have about Cities: Skylines
Contents
Zoning
- What is the best ratio for residential to commercial to industrial when I start my game?
- 5 blocks residential, 2 blocks industrial, 1 block commercial. This ratio only applies early-game.
- How far to make industrial zoning from other zoning?
- I make industrial district close enough for the pollution to barely touch my commercial zone. For residential areas, you need 2 city blocks to be safe, and maybe some trees in between.
Roads
- Should I use a grid layout in my city?
- No. Grid layouts leave tons of traffic on a few streets.
- What general road layout type should I make?
- (type 1) A giant circle for each type of district, with tiny dead-end roads that go into the circle but do not connect to the other side or roads.
- (type 2) A large bubble shape, with smaller bubbles added to it, creating all three-way intersections
Initial Layout
- What should my first road be?
- A one-way roundabout in the center of your city, with one-way streets connecting to the highway.
- What should my second road(s) be?
- A residential district on one "side" of your traffic circle with one way streets connecting that district to the circle. Do the same with a small commercial district, and a medium industrial district. Your main traffic circle will have 4 inputs and 4 outputs.
Intersections
- Three vs Four vs Five way intersections?
- Try to use a lot of three-way intersections. Four-way intersections can handle less traffic, and 5 way intersections are always a nightmare.
- How close can my intersection be?
- If there is low traffic expected, you can place intersections 1 city block apart. If it is high traffic, you need 2 or more city blocks between intersections.
Highways
- Should I use highways in my city?
- Yes. Upgrade your main traffic circle to highway, and create at least 1 highway that goes through your initial city tile in mid-game.
- What type of highway should I use?
- If you have zoning within 2 blocks of a highway, use the one with raised sides to lower noise pollution.
Intersections
- Roundabout or Intersection?
- Early game - Roundabouts are easy to make, and they can handle medium traffic.
- Mid game - Intersections are harder to make, cost more, but they rarely fill up with traffic. The cloverleaf intersection is the best option really.
Public Transit
Bus System
- Should I turn up the budget for buses?
- Yes! It is cheap to turn up the budget for bus lines and it pays off with reduction of traffic.
- Can I share bus stops with multiple lines?
- NO! it makes huge traffic jams.
- Lots of buses are grouping up, whats wrong?
- When buses share stops at the same point, a jam is created. Make sure you do not have any shared bus stops, each stop should only be for 1 bus route. Also, these could be different bus lines, so change the color of each line to see it better.
Metro
- Should I get a Metro?
- Yes, but once your city occupies 3 tiles.
- How close should I make metro stops?
- Make 2 in your residential zone, a stop in each industrial zone, and a stop in your 2 biggest commercial zones.
Train
Boat
Fire Department
Problems
Land Value
- Land value is dropping, how do I fix it?
- Figure out the problem associated with the value. Click each service type (fire, police, education, bus, etc) and make sure it has coverage next to it. Make sure you are 2 blocks away from industrial zoning. Make sure you have parks in the area and that the building is nearly turquoise in color. If you are close to a highway, lots of trees can help. If your whole district is dropping in value, you can use policies and the district manager to lower taxes, use high tech housing, etc.